The Ancient Art of War in the Skies description
The third and final part of the oldest strategies "Ancient Art of War", this time devoted to the first air battles in the history of mankind – during the First world war.
Saying that the game fans of the series didn't like in the first place – because too many arcade elements (which in the first part could not be and speeches). Really now we can fight on a pseudo map, and directly in the air (from the side), and the second aspect is often presented as a separate mini-game –please, can directly from the menu to load this "fight" of the aircraft and play it, forgetting about strategy.
Mini-games, incidentally, is different: you can manage both fighter and a bomber (fighting fighters among themselves, fighter hunting for bombers, bombing anything and so on). These arcade battles occupy an important place in the game, no doubt, but to think that it consists only of them alone, is wrong: the strategy here is also a lot, though often the strategic decision making process is very difficult.
The game has several types of buildings and structures, and almost all of them related to aviation (airfields, hangars, factories, aircraft Assembly), the main building is a headquarters (the ultimate goal is to destroy the headquarters of the enemy). Long thinking through tactics and strategic decision making have not gone away since the first parts – the game adds an arcade element, and not replaced with it strategic. Of course, perfectly conveys the flavor of the era – that is what this series of games has always differed from the other: using a game before you "pass" portraits of not only the first aces, but also many historical figures only the already distant era.
Graphically the game was also a real discovery for its time – think about it, we've got the air military units and buildings neatly on the ground somewhere! And let the graphics here and not three-dimensional, but the fact that the building is located under the plane or airship, somehow instinctively felt! Verdict – maybe not as ambitious as the first two parts, but the most dynamic of them and in spite of everything – a great and truly revolutionary strategy.
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