Gadget: Lost in Time Title Screen.
Title Screen.

Gadget: Lost in Time

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Gadget: Lost in Time description

Platformer with elements of an educational game ported to the PC from the Amiga. The main character, a clever man by the name of the Gadget, created a time machine and activating it, by mistake arrived in the Mesozoic era (probably in the Cretaceous period). To return home, he will need to visit a number of (up to)eras (levels), finding in each a special crystal for the next activation of his car and travel to the next era.

The gameplay is as follows. By default, control the Gadget from the side, run and jump, kill enemies by naprawianie on top of them, whereupon they disappear, or fall anywhere. Periodically there are very real questions (in the text) with response options, or otherwise associated with the place and time where we are now (early in the game they are about dinosaurs, and then there will be primitive people, the Vikings, and many who have). Answer is usually three. To answer the questions it is necessary, as only the answers to all (or almost all?) the standards will help you to get crystal and go on. In case of wrong answer to the question he disappears and will only reappear in another location level, so the worse you respond, the longer the result will have to wander the level looking for a place with these issues.

The graphics are drawn, in General, not too high quality and without special effects, but bright, soft and sometimes quite cute (on the Amiga, it is much better). Overall - not probably the most bad game from the category of "validation of knowledge in an interesting way", albeit focused more on children. You can play.

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Source: Archive.org, Mobygames.com

Gadget: Lost in Time

Genre:
Action
Year:
1993
Publisher:
Electronic Sound and Pictures
Platform:
DOS
Developer:
Electronic Sound and Pictures
Perspective:
Side view
Gameplay:
Platform