Eye of Horus cover
Eye of Horus game front cover

Eye of Horus

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Eye of Horus description

Pretty mediocre platformer in a somewhat unusual – ancient Egyptian surroundings.

Here you play as a priest of the God Horus (which, as you know, was a bird's head), which you want to extract the eyes of his patron-filled traps of the pyramid. However, it is only the final goal, and are more and different intermediate tasks.

The mountains gave our hero his power (kind of a hero is his embodiment) and, thus, the ability to turn into a hawk and back. It is, in General, is the main feature of the game: a number of "current tasks" cannot be achieved without such transformations. Fortunately, for the conversion of any bonuses to collect it is enough only to press one button.

The game is difficult – traps very much, they are very tricky. Few enemies, but dangerous situations – a lot. Fortunately, the bonuses too much, but still "just an arcade" can not be called here quite often to think. Also worth noting, and a kind of cognitive element – the opportunity to find out more about Egyptian mythology. For example, upon reaching a certain amount of bonuses we can call for help of the goddess ISIS, and the main enemy (and "final boss") the game will be the evil God Seth... Finally, as with many "serious" arcades, there is the ability to upgrade your weapons.

The graphics in the game is not particularly remarkable – year yield is quite a good, individual scenes (e.g. the room with the lava) is quite pleasing to the eye, as well as being in its infancy the effects (for example, the moment of transformation into a hawk). In General is common, but it is a fun platformer not the usual environment, moderately difficult, and able to please all fans of the genre.

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Source: Archive.org, Mobygames.com

Eye of Horus

Genre:
Action
Year:
1989
Publisher:
FanFare
Platform:
DOS
Developer:
Denton Designs
Perspective:
Side view
Gameplay:
Platform