Wizard Warz description
Quite simple basically "combat" RPG with an original perspective – the closest thing to isometry, but not quite.
The young mage really wants to become the chief magician, but there are wizards much more powerful. And he decides to destroy them (a fresh solution!). But to do that, you have a lot to learn and master the many spells. This can help you meet people: they'll ask anything (other quests here, by the way, not), in exchange, will give a new spell to learn.
In addition to the wizards, our adversaries (the main) and will be numerous monsters, no business hanging out in locations around the world. Almost the entire battle based on magic, and against different monsters should have different spells. Also there are tools with a number of items to use, the most interesting "subject" - the crow manual, which can be used to survey the neighborhood for the long haul.
High score table Meeting a scorpion thing. True CGA palette - this is how the game looked on an original CGA PC.
The graphics are quite good, actually let the screen action is only a small circle in the center of the screen game, and the only available color – CGA. But the abundance of text (and not the plot, and statistical nature) and the General monotony of what is happening the game are not going to benefit.
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Source: Archive.org, Mobygames.com