Wing Commander II: Vengeance of the Kilrathi description
Tiger's claw, the flagship of the space fleet of the Confederation, transferred to the Enigma sector, with the aim to lead the assault tithrak K Mang, the Kilrathi's main space base in this sector. While you and a few soldiers were patrolling the sector, wave kaletsky stormtroopers suddenly appeared near the "Tiger Claw" and killed him, and was obviously from invaders patrolling your sector. Although the enemy ships were spotted, they suddenly disappeared into space, not even leaving a record in the ship's computer.
Admiral Tolwyn didn't believe your story about the missing ships and accuse you that you have betrayed humanity and allowed the ships of the Kilrathi to destroy the Tiger's Claw, and the story about the "invisible ships" was invented to cover. But, as the evidence of your betrayal wasn't enough, you have just sent to the station Caenarvon, the quietest corner of the Enigma sector where you would be unable to interfere in the actions of the Confederate forces.
For ten years you had to patrol almost empty space, only occasionally encountering peaceful traders. But one day everything will change and you will have the chance to redeem herself in the eyes of mankind.
Unlike the previous part, the game will appreciate the improved intelligence of enemies trying now to adapt your fighting style to a wider selection of weapons, more animated inserts, and many others. As in the previous part, the story of the struggle with the Kilrathi nonlinear and depends on your skill.
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Source: Archive.org, Mobygames.com