Oxyd The title screen
The title screen

Oxyd

Oxyd from 1992 is a Top-down perspective game released by Dongleware Verlags GmbH. If you want to play this game, click here.

Oxyd description

A curious puzzle in the style of Marble Madness and with some elements of Chip's Challenge. Surprisingly, the game even has a plot: in a digital world (!) dried up oxygen, which gave closed now for some reason the sources, and now the world is threatened with destruction. Can only help our hero – a piece of black marble. However, it soon becomes clear that he has enemies...

The General sense of the game (which, by the way, a hundred of levels) is as follows. At each level there are blocks-squares, called "oxides", which change their color when hit by a small black ball – the very same piece of marble, which we manage in the game. The player's task to pass the level to find all the squares-"oxides" and open them sequentially. What is the sequence – you can learn using symbols, given by the squares: we need to consistently look at these symbols to open sources of oxygen. Although this is, admittedly, the most common explanation, because many of the levels are based on somewhat different from each other principles.

Ball control is with the mouse. During the game, our "hero" can get some useful properties due to the different items that you can pick up just by touching them with the ball, and beat the game without those bonuses cannot. Bonuses include hammers necessary to break the walls, the umbrellas, with which you can fly over pits, explosives to blow up what you cannot break with a hammer, and so on. And here it is possible, albeit rare, to meet a friend – white ball of marble, which will be for some time to help us.

The enemies in the game are rather arbitrary – after all, affects its genre. In Oxyd is the so-called "forbidden blocks" which are drawn skull and crossbones. If the ball with this face – you will die. Also in the game there are traps hidden wells, where it is possible to fall, some rotating thing, similar to spinning wheels, and other not too nice things.

As mentioned above, almost none of the levels of the game are not simple and trivial. The sizes they have large, none of them (and this is positively impressive) are similar even outwardly, and each of them has some sort of its own special "flavor", so I think, looking for some clues and hints to what exactly (in detail) should be done at a particular level, it is necessary during passage. For example, there are levels where the main emphasis is on the mastery of the ball, they are much closer to the arcade than puzzle. There is, on the contrary, the levels where you need long and hard to think about how to find the way forward.

In addition, the above-mentioned external level differences often play a huge role in the "style" of passing a specific level. For example, the game has a level where the surface is covered with ice, so driving the ball it is very difficult; and there are, for example, "desert" level, where the surface is quicksand, and if the ball is very long, then Sands it sucked. Finally, at every tenth level of the game you are in for a surprise – you have to play in a completely different Oxyd, called "meditation": there are no mysteries here, but will have to manage at the same time (!) four balls to put them on specific these places, which is also pure arcade, but no less difficult than the main game.

The graphics in the puzzle we traditionally don't evaluate, but we have to admit that here it is made really on the level (although, of course, in later versions of Oxyd all much better). The only possible complaint is that some objects (both useful and dangerous) drawn too finely, so they are sometimes difficult to spot. In General, the same – excellent, pretty (but not very) challenging and highly addictive game that allows you to simultaneously hone arcade skills and develop thinking, decision entertaining mysteries. However, it is possible to recommend still just for study, not for "easy" vacation.

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Source: Archive.org, Mobygames.com

Oxyd

Genre:
Puzzle
Year:
1992
Publisher:
Dongleware Verlags GmbH
Platform:
DOS
Developer:
Dongleware Verlags GmbH
Perspective:
Top-down