J.R.R. Tolkien’s War in Middle Earth description
Extraordinary whether RPG with elements of strategy, or strategy with elements of RPG in explanation of the main works of the famous English Professor of linguistics.
So Frodo got the one Ring from Bilbo and, together with his friends and colleagues merry and Pipino, left Hobbiton. Creatures already roam the Nazgul, inevitably approaching the final battle with Evil... But this time ALL the events of the very famous book by JRR Tolkien will be under your control.
The game begins with you subject to the hobbits leave their home village. They know where they want to go, but this does not mean that the book will be perfect solyushenami to the game. The map of the game world charged 1:1 with the official vision of the world by the author, at any time you can zoom in or zoom out events with a level of little cartoon men (it is worth noting, Nazgul prettier here than it did out of gamification from Interplay) to maps of middle earth. And later, when you will be in the hands of the fate of this army, not the three little hobbits, you will understand why it's still a STRATEGY with a capital CRAY, and not RPG with a cumbersome interface.
Adjustable flowrate of playing time, the opportunity at any time to zoom in ANY point in the game world and see how swarmed the Nazgul, for cooling the footsteps rushing behind the hobbits in the Shire, or like Frodo and Co. saying hi to random passers-by counter, or as Rohan cavalry crashed into the Orc system... we can command any single character, changing its goals and objectives and even digging in his belongings, as in most natural "light" RPG. Tale.
It's a shame that IBM port there is only EGA graphics [*], - if the AGA version for the Amiga I want to bite his elbows, and even the C64 port looks colorful in comparison with a few poorly chosen the design of our version. But, alas, this is "C'est La vie" as they say. So let's get in the way - Mordor waiting for you!
[*] - was found and laid out a VGA version.
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