Chamber of the Sci-Mutant Priestess cover
Chamber of the Sci-Mutant Priestess game front cover

Chamber of the Sci-Mutant Priestess

In the year 1989, Data East USA, Inc. developed a 1st-person perspective game by the name Chamber of the Sci-Mutant Priestess. You can now play it online here.

Chamber of the Sci-Mutant Priestess description

Unique role playing adventure game, it is possible – "forerunner" of Fallout, with a complex storyline, diverse gameplay and a sad destiny, because now she's almost completely forgotten.

In the world of the distant future, people are divided into three races: "normal", in fact, descended to barbarism, Tuner's – mutant psionics, featuring the mighty mind, and the relative humanity, and Protozog'and – scary huge monsters, only remotely resembling people and much more – two-legged lizards. The protagonist of the game (and your protagonist) – Raven (crow), a young Tuner who once along with his girlfriend Sci Fi becomes a witness to the terrible attacks Protozog's in the human village. In spite of the strict orders of the government Tuner'ov – Netwerk – heroes help people to get rid of the monsters. Soon, however, Sci Fi is seized Protozog'AMI prisoner, and Raven went to her rescue, also is a prisoner in the mountain temple monsters.

The game begins at the moment when our hero is trapped in a terrible prison, and his girlfriend is in the thrall of the horrible creatures who plan to sacrifice her to their gods. But at this point, Raven learns that he offered to pass five tests for strength Divo (the messenger of the New Solution), which will allow him to save himself and Sci Fi. After each test, he will receive one of the skulls vort are as proof of their passage. And the proposal comes from themselves Protozog's... Good advice: don't try to fully understand the plot of this game. I sat for him for hours but failed to end to understand either what happened in this world or who actually is good and who is bad.

The game interface is quite simple and consists mainly of inventory, which can put found items, and selection of the Sci Powers, the local equivalent of the spells that we want to use at the moment. The game is in first person (but not quite as we used to see), in the gameplay the need to solve "puzzles" dominates over dialogue, and over fighting skirmishes (although it is still there, too).

The main advantage of the game is its amazing graphics (surrealism, psychodelicate – you can call whatever you like) and some element of "komiksovoy" in the flow of history: for example, you came into the room, where is the enemy, you write that he will be with you to fight, and then at the top of the screen will be a picture with his big portrait and addressed to you the words... In the color scheme is unconditionally dominated by the blue color that creates an atmosphere of mystery and some kind of unreality.

This game gets a perfect score – perhaps not quite deserved, but still, it's the only thing to break away from that insanely difficult, despite the fact that often it is unclear where to go next and what actually happens. In the end, time the term "masterpiece of the absurd" exists, and the representatives he ought to be, right?

Wish to enjoy your afternoon playing some classic videogames? Play Chamber of the Sci-Mutant Priestess online for free here.

Source: Archive.org, Mobygames.com

Chamber of the Sci-Mutant Priestess

Genre:
Adventure
Year:
1989
Publisher:
Data East USA, Inc., Draconian, Infogrames Europe SA
Platform:
DOS
Developer:
ERE Informatique, Exxos
Perspective:
1st-person
Gameplay:
Puzzle elements