Transylvania III: Vanquish the Night description
The final Chapter of the Transylvanian trilogy came out in 1990, when public interest in the text quests are almost non-existent and on the screens of computer monitors adorned gabrali Tripodi, Sirs, the grahams, bobbin threadbare and their ilk. But the developers of Polarware remained true to himself and released his latest product the way it is.
So, in the second part, The Crimson Crown, the player, along with Princess Sabrina and Prince Eric take the vampire crown and go home by sea. However, a sudden onslaught of a storm leads to shipwreck and we find ourselves in an unknown (yet) a place where before us is Death itself, demanding to put an end to the vampire depredations in neighboring Transylvania country Slovarei. As we all know that death will not argue, we have to go to accomplish an impossible mission, but first we need to find his companions, with whom we were separated a disaster. Learn about what is happening in the state with such a strange name will help us manual, issued in the form of notes of a mad scientist. It is quite wordy and explains how king Boleslaw was subjected to the influence of his adviser, a vampire, how he oppressed the people and what was emerging in such conditions the opposition underground.
“Gameplay” (after all, it is a text game) has undergone some changes. First, illustration will now not perform any application function, and serve only to saturate the atmosphere, which is even darker than in previous installments. In this regard, not only increased the amount of text, which is now the only means of entering the relevant information but also its quality: now demonstrate a line can be called something close to the literary, albeit a stretch. Nature of relationship with the world also changed: direct clashes with the forces of evil retreated into the background, and at first went to build relations with friendly (though indeed not actively aggressive) characters. Still alone a coup is not to be made Willy-nilly, to make connections and to seek help from potential allies. But it is important to properly allocate their strength, because during sleep we can sneak up on the vampire and suck some blood, a threefold repetition which leads to loss.
On the technical side, Transylvania III: Vanquish the Night is also different from the elder brothers: the parser has undergone only minor cosmetic changes, but the graphics took a step forward. If earlier the player had a choice between the atmospheric four-color CGA that make the picture a mystical and frightening, and shestnadtsatiletnej EGA, looking somewhat out of place, now before us VGA: beautiful, bright, but no less sinister. In combination with the emerging voice, she perfectly conveys the nature of what is happening on the screen.
Alas, such a long evolution (after all, eight years passed) the series did not talkatively commercial failure, but was forgotten by the esteemed audience, which sped off into the distance followed by the new technologies and fashion trends. However, if we talk about the quality of the game, Antonio Antioch did not hit the dirt face, and worthy finished his career developer: Transylvania III: Vanquish the Night is worth the attention of fans of the genre.
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Source: Archive.org, Mobygames.com