Time Slaughter description
The DOS hand-drawn sprite fighting game 1996 from Bloodlust Software... get the picture?.. Almost right, but now pour it in a bucket of blood... and another - so that the pictures could not be seen, even now, several detached human limbs (completely your choice), and crown the case vegetarianas head. Right now
Looks like that game.
The choice you are given only 10 soldiers, whose identity I must say, even produce the impression. The local ward under the sixth room there is the dark people of varying degrees of artistry. Then you and the artist, and the Indian prehistoric man (no, Pithecanthropus, but... without clubs, alas), pumped up big guy, that when you try to go through the door makes her opening wider, and even crazy in a straitjacket with his hands tied. Of course, each character has its own name, as well as have a unique set of attacks (the list of which is contained in the file in the archive of the game). Each fighter has their own arena, respectively, all such arenas 10. They are drawn great, pleasing colors, the story of each of them to become his fighter, especially in this plan pleases vampire Vlad: on the background of gloomy castle with a mountain of corpses beside, here and there someone hanging, put on stake, with the hum of hover flies to a rotting heads on stakes... That among these landscapes you have to tear off the opponent's head. Kolbasov, but there is a fatality that can and should be held in the last round, followed by the screen with pictures of fighting and some phrase that the winner will proficit losers.
The sounds are perfectly executed, every hit on enemy carcass causing some alarming pleasure, yielding in columns. Everything spoken in the game the words are spoken with a growl and hoarse, well, as befits this entourage.
Six buttons under the blow, three for legs and three for the hands, which is more than enough to show everyone what direction should leave the severed head. The beating process does not rejects from himself, but, on the contrary, very smooth movements and animation quality together with excellent attention to detail: all the damage shown on the fighters sprites, rip pieces of skin off of the skull, from the wounds dripping blood... which is the sea here, and it does not disappear, that is, at the end of the round, the fighters running around in her knee.
The verdict is simple: to see creatively-minded individuals (maniacs) play until blue in the face, though... like friends do not need to remind you about this when they look at the game.
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Source: Archive.org, Mobygames.com