The Magic Candle III description
It is obvious, that heroes never die and their work no one else will perform. This is the conclusion you come to when you first start the third part of the trilogy, The Magic Candle. Fortunately, the story of the third part, in my opinion, that was better than the second part of this trilogy. Your group of intrepid adventurers have to defend the Kingdom Terlermain, its castle and the island of Oshcrun. Good King Rebnard at that time somewhere far away, in the midst of a distant battle, and You leave as a protector of the Queen and Prince Alishia Jemil'and. Of course, Your services are sure to use.
Starting the game with only three characters in the group, You can quickly Supplement your squad of up to six characters, once the game will go to travel, and You will face many mercenaries volunteers. The most annoying thing in the game is that Mindscape did very little to correct or improve the mechanics (graphics and interface) of the game. All in-game management remains the same as in the first two parts of the game. However, as it happened with the second part of The Magic Candle, the most important changes were directly the game world, which the game has become more interesting and, mostly, alive.
Weapons can now become blunt and break. Heroes, team members can be left in the cities so they can earn money for completing mundane work, they are the main providers of Finance for the entire group. In the cities the characters can learn and train in skills in institutions located in the territory of the city, to increase the level of knowledge and experience to the group, finding and researching old graves and receiving the blessing for the rest of Your group of heroes. The main emphasis in the game placed on the idea of "live", real-life heroes in the gaming world.
Of course, You will face battles with different types of opponents. In the game there are more weapons, spells, and even the tactics of combat. The most amazing thing in the game is that the victory over evil in The Magic Candle III depended on the combined efforts of the various playable races.
Interaction with each character You meet (although it was in the previous two games), has never been so important as in this game. Without this You can't win. Nice to know that in the game there are four great libraries, which You must visit to get the key to unlocking the next quest and get directions for further action. These libraries are organically woven into the story of a game, and this is one of the most enjoyable features of the game. The monsters in the game are very strong, and although there are not so often as in the second part, but the battle with them is quite complicated.
As a result, The Magic Candle III is a good end of the trilogy, The Magic Candle. The only, though quite significant drawback of the game is a complete disregard by developers of technical progress, which it is recommended to take the whole trilogy as one complete game.
Yes, of course, the game has not made revolution in the genre of RPG, but it has its own unique charm and is able to deliver You some enjoyable moments. A strong middling, you know...
Enjoy playing The Magic Candle III online, it can be played on your browser and is free.
Source: Archive.org, Mobygames.com