Sid Meier’s Civilization description
Without exaggeration, a legend in the gaming world, turn-based strategy Civilization gives You the opportunity to try out the role of leader of one of the fourteen peoples and try to unite under his wise leadership of the world. It begins just over four thousand years BC You, having only one squad of colonists, should choose a suitable place for the founding of the capital and to begin universal expansion. However, to get at least some chance of success, you need to take into account a great many factors.
So, what makes the gameplay interesting and addictive Civilization? The components of success are simple but done well and with love. As already mentioned, the main task of the settlers is the creation of cities, but they can make the reclamation of the surrounding lands, build roads (and later, railroad tracks, enabling you to move troops from maximum speed), to develop deposits of coal and gold, to convert the landscape ("I do not like that hill! Sroute it and plant the wheat..."). Your combat units can attack the enemy, but sit in anticipation to dig in the right place, to stay in the city (which, by the way, at a certain state will allow You to "calm down" disgruntled residents, bude any exist), to take up the defense in a pre-prepared Forte, after all. Military units are divided into land, sea and air. There will have to act according to all the rules: how You city aircraft no bomb, and grab it will still have infantry. If flimsy Galera depart too far from shore, You risk losing it in the endless blue of the ocean. The aircraft may, at the crucial moment to run out of fuel... But before all this, still have to live – don't forget, begin we to play in ancient times, when the most terrible weapon was considered to be the bows in the hands of the local police, which we have to manage at the start... Then come to the aid of scientific research. Your scientists ask You to select the discovery, which is currently the highest priority, and then start working in the right direction. Some technologies entail the ability to engage others, so You will be able to adjust all the state exclusively own preferences. So, from the beginning, you can advance in the military industries, studying the processing of bronze (for the production of phalanges), iron (which will give the opportunity to convene the legions), to gradually move to mathematics (catapults), gunpowder (arrows), vehicles (tanks)... on the other hand, you wish to give attention to peaceful areas, giving their subordinates the joy of using written language, alphabet, having studied the features of navigation and trade, invented money. Perfect for each scientific breakthrough, whether it is the development of concepts of the Republic or the study of nuclear reactions presents a relatively detailed historical background that make the game more and in some extent educational. Ultimately, the most technologically advanced players can win by building the first space expedition and sending their pioneers to another star system. So it is not always the path of destruction – the only true.
In order to develop easier and more interesting, there is some interaction with other civilizations. Enough to send Your diplomat to a meeting with the leader of a people - and You will have the opportunity to personally speak with him about the future of the world and even to present some requirements, such as to assist in military operations, jointly destroy the enemy, to beg for research and development, which Your scientists are not smart enough to demand a tribute for the peaceful coexistence... Your arguments were not convincing enough? Well, no problem – send the same diplomat to organize a rebellion in some of the cities failed to make partner, or industrial sabotage.
From time to time, the happy townspeople will offer You to improve in the capital, the Palace, built more towers, umostu the road pavement or hoisting the flag on the the top. This procedure is purely cosmetic, but it will help You to feel your own power and bathe in the glory. And such are signs of good will on the part of the wards happened more often, don't forget to keep up with the times, to change the political system to more democratic (begin-we despotism) and to build the cities, temples, libraries, stadiums and other cultural and entertainment facilities. Although, of course, and there is a choice – what to build in the first place? The barn for storing large stocks of food or barracks for better training of troops? Damn Aztecs with their chariots of rest do not give police orders, but people complain that the food is coming to an end...
What makes Civilization even more interesting, as it is quite "advanced" computer opponent. Will allow you to play with seven opponents, and believe me, on higher difficulty levels these guys will not let You get bored! So if You want to see yourself in the list of prominent historical figures when summing up, you need to act quickly and decisively. By the way, monitor their own progress during the game You will help many graphics comparing the achievement of Your civilization with the level of development of its neighbors. Sometimes the game provides a sort of ranking that puts Your people at a certain place in comparison with others that also facilitates the assessment of the current results.
Of course, the description of all features of this great creation, would have left not one page of printed text, but Civilization is much more interesting to play oneself than to listen to someone elses opinion. A must try if You are not familiar with this product Sid Meier. This game is worth it.
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Source: Archive.org, Mobygames.com