Prehistorik 2 description
"-and note, I said primal, not primitive!" (and notice I said "primitive", not "primitive"!)
Professor Hartridge, "Gabriel knight: sins of the fathers".
"Oh, Dubinushka, uhnem!" That one phrase will suffice to describe the background, the story and gameplay of the arcade. What? Flat? Stupid? Bored? Believe me, not at all!
The bones give you extra points Jump on your enemies to increase the points multiplier Titus have always been known for their innovation :-) Level's end
So, Prehistorik 2 is the second part of a colorful, cartoonish platformer that tells about the hard life of a caveman (at least according to his eternal grin and say). Our hairy CRO-magnon travels to different countries, that is to say the levels, trying to satisfy one of the basic human needs. Simply put, he's looking for FOOD! In addition to the food, he comes across a lot of stuff: gold, gems, playing cards, tools, magazines, games console, clockwork toys, candle holders and other anachronisms, but at the end of each level, all of these items go into one pot. Our savage – a pragmatist: once estetstvovat when every second Bush is trying to eat you.
Enemies we have: spiders, bears, lions, pterodactyls, giant lizards and other flora and fauna comicsyou era. They differ not only appearance, but also behavior, tactics attacks, and sometimes even intelligence, but one thing they have in common: vulnerability to the impact of a large stone club in the teeth. Fortunately, this formidable weapon, our savage owns. Waving a club him and so we account for about half of the game, because it is not only weapons against monsters, but also a tool to search for treasures, destruction of obstacles and discovery of the secret steps leading to various Goodies.
Most of these secrets in the levels - mass: typically, 25-30 percent of the Goodies hidden in the most unexpected places. In the game it makes sense to bash the club at every eye-catching stones. If at the point of impact appears a cloud, so soon your head will fall down a huge ham, Burger or bag of fries. Also, as strange as it may sound, to secrets you can plant monsters. Simply jump on their heads, and you begin to jump twice higher than usual, which means you can jump wherever alone will not reach. A little advice: in the air too does not prevent to wave a club. If you directly from the air flew to the stars, consider you are lucky - continue to beat until the step to the secret platform.
Commendable and design world, both for drawing and for complexity. The architecture of the levels are quite original, and pass them is not easy. If half of the game you have to swing a club, all the other half is filled mostly with jumps and other acrobatic tricks. All the worlds a kind, and among themselves they should not be confused: the mountains, wild jungles, dark forests, snowy wastelands – each has its own "face", is filled with original monsters, and has its feature (for example, in the world of snow due to strong wind can move only Crouch).
Also can't help noting the unusual wagering revenge bite you monster. Energy system in the game – classic. There is life, and there are three heart health, which is deducted when you have close contact with wild animals. But if you have time to kill to take away from you the health thing, then it falls six bones. Will be able to collect them - get my heart back. However, if you encounter a thorn or fall into the pit, the bones, as they say, will not collect.
Overall, the game Prehistorik 2 by more than a worthy continuation of the first part. All that was good - developed, the graphics and animations - improved bestiary - raznoobrazen, and that was slightly abnormal was brought to the delightful absurdity! For example, now, to complete the level, no need to get a certain amount of food, quite a find... a giant plastic lighter (clear the stump: to light the burner under the boiler and cook soup from diamonds, hammers and side consoles).
"Hurrah! My game still works in 2012!" - surprised the game at the start... I knew the devils... the developers knew that this game will play in 2006 and in 2012 and in 2021. And they had the right to that message in the future, since this game can be safely recommended to gamers of all ages and taste preferences, especially for those who are tired to follow a complicated plot, but stupidity can not stand. Prehistorik just seems primitive and uncomplicated. In fact, this plainness justified, cleverly planned and ridiculous filed. If you haven't played – note. Relaxing hardcore is not an oxymoron, and not fiction, it is Prehistorik 2.
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Source: Archive.org, Mobygames.com