Threat description
Deathly silence, no sound, no rustle. In tunnels deep in the bowels of the lost in space of the asteroid, only darkness and emptiness... emptiness is Imaginary – because one only has to look around the corner of the next turn, as everything suddenly exploded with Blaster fire, crawling with slimy bodies of abominable creatures and hissing fumes of toxic plasma. A fierce gunfight – again, dead silence. To the next turn...
So it appears to us vertical shooter Threat – at first glance straightforward, without frills and frills, but has a distinct atmosphere, which has very little in common with other games of this sort. The essence is very simple – in the role of a heavily armed commando you need to clean a recently colonized asteroid landed on him from nowhere aliens. Each location fits exactly on one screen, you are no transitions on the global maps of rushes from the floor and walks through the maze will not be here. There is only you and a Horde of bloodthirsty, remorseless monsters without any signs of self-preservation. But if you think this Threat from getting worse, it is deeply mistaken. Because few in any other game of this genre will meet this characteristic, as the fog of war. The tunnels of the great city, which the colonists managed to build inside the asteroid, mired in invaders any longer. But to see them you can't until your character does not turn to face them. About the possibility to see through walls and closed doors forget. Yes, and very limited field of view of a commando, too, will have to get used to... But the feeling of Threat in this are unforgettable, not knowing the exact location of the enemy, the player is forced not only to act carefully, but also to carry out preventive cleansing of suspicious corners with grenades, remember a safe place and avoid deadlocks deaf...
Title screen Start menu A thrilling plot arc revealed for registered users to enjoy Varied mission types
Speaking of grenades. Weapons – not the least interesting element of the game than the aforementioned fog. For each successfully traversed the mission you are awarded money which you can then spend in the store, buying one of the dozens of available guns, rockets, mines or taking a first aid kit. The choice of equipment is complicated by the fact that to bring more than three items will not work – the inventory is too small. Plus, the most powerful specimens of Arsenal often have a serious drawback in a very limited clips and reloading must be paid, too, and a lot. It turns out that replaying the next difficult task, you consume all accumulated capital is spent in failed attempts ammo. Save help a little, as available only once in three missions, and hence, the thrill of the game is provided to you – albeit not thanks to some special graphical tricks and jumping enemies out of the corner, but, in any case, because of the gravity of the consequences of the mistakes – sure.
Interestingly, the process is not limited to banal extermination of all living things. Often you will need to perform orders the destruction of important objects or search for a way over the allotted time period. Each mission, despite its small size, it may, however, be quite confusing due to the presence of closed doors and secret tunnels in the walls, which somehow will have to find to get to the saving of the transition to the next zone. There are of course no special problems will this cause, but while you're busy looking, the aliens will find a way to quietly get close to you from behind. Commando in a heavy space suit takes place very slowly, so... another restart, another attempt. And so on – according to numerous and different from each other the levels of the three episodes, the more complex and demanding toward the end of the game.
Admittedly, the Threat is a serious challenge even for seasoned connoisseur of the arcades. At a high level of complexity from hitting you will save is that a thorough knowledge of each room, each dark corner a deadly corridors. But the enjoyment only grows with time – the joy of victory is so pleasant that the price paid for it, soon forgotten. Moreover, to the passage you can connect two friends who are willing to accommodate with you for one keyboard. And then sneaky aliens definitely not be good, and you can proudly say that they defended their home among the stars in the unequal struggle.
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Source: Archive.org, Mobygames.com